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I make games. I also play them. I talk about both activities here.

Tuesday, November 04, 2008

Downright Fierce


The above picture is from an ad campaign for the console release of Street Fighter 4. I wish I could say I found it over at Kotaku, a cool site that I don't feel gets quite the recognition it deserves, but I actually stumbled upon the set through NeoGAF. This particular picture, with the instructional commands for a Hadouken, had an immediate impact on me. Street Fighter 2 was a watershed game for me. While Pac-Man and Super Mario Bros. won the first Battle for my Heart, Street Fighter handily won both the Battle for my Brain and the Battle for my Soul (all important battles in the hotly contested, yet completely fabricated Omar War).

This particular picture made me chuckle because I recently received a bug on the game I'm working on at the moment. In short, the bug complained that controller inputs changed based on screen orientation - an input performed when a character is on the left side was mirrored when that character was on the right side of the screen. You know, exactly like Street Fighter. In my entire design career, it never occurred to me that anyone who's ever played a fighting game would ever find something like this strange, which of course reveals a more important lesson: there are a lot of modern video game players for whom fighting game conventions are not a part of their gaming language.

That really sucks.

Anyway, please check out the recently released Super Street Fighter II Turbo HD Remix, an update to the greatest fighting game ever made. There's not a game being released this year that deserves your money more.

Thanks for reading.

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