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I make games. I also play them. I talk about both activities here.

Friday, December 05, 2008

Game Begets Game

I'll admit it; I get really giddy when I see coverage of my friends' games. I entered the industry with a group of designers born from the fighting game community; a group of guys for whom simply playing games was never enough. My good friends John and Paul Edwards, Adam Puhl, Eric Williams, and extended family like Ben Cureton, Jason Cole, Ed Ma, Dave Sirlin and Jason De Heras all came into the industry around the same time and have all gone on to show themselves as rising stars in the industry; if you haven't heard some of their names yet, trust me you will.

Another good friend of mine birthed from the fighting game community, all-star designer Derek Daniels, is currently tearing it up within Activision's venerable Central Design department. This means he gets to demonstrate his prowess over many of Activision's titles. One of those titles is set to be EGM's January cover game - X-Men Origins: Wolverine. A quick look at the quotes from their teaser over at 1up clearly show that Derek's influence is showing through:

"In our January issue of EGM, we tell you all about real-time in-game healing, the simple satisfactions of an elegantly accessible combat system, a sweet boss fight against the very first Sentinel robot prototype, and lots more...We also chat with Raven about a few of Origins' influences, from God of War to Super Smash Bros..."

So yeah, this post is just me bragging about my friend's accomplishments. Game seems to be shaping up nicely and I can't wait to play it. Kudos to Derek!

Thanks for reading.

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